AI Insights · Timothy · October 2024
Top 5 Slime Games on Android in Italy: Q3 2024 Performance
Explore how top slime games performed on Android in Italy during Q3 2024, with insights on downloads, revenue, and active users.
In the third quarter of 2024, the performance of slime games on the Android platform in Italy showed varied trends in downloads, revenue, and active users. The data from Sensor Tower provides a clear picture of how these top five slime games fared.
Bruno - My Super Slime Pet saw a notable increase in weekly revenue, peaking at approximately $71 in mid-August. The game also experienced a rise in weekly downloads, reaching 12.4K in the same period. Active users followed a similar upward trend, peaking at around 76.3K during the week of August 26.
Super Slime - Black Hole Game had a modest revenue peak of $42 in early September. Downloads showed a slight decline over the quarter, with a notable dip to 1.5K by the end of September. Active users remained relatively stable, peaking at around 26.3K in late August.
The performance of Super Slime Simulator: DIY Art showed fluctuations in revenue, with a peak of $63 late in July. Downloads started at around 2.2K at the beginning of the quarter but gradually declined to 686 by the end. Active users followed a downward trend, decreasing from 12.2K at the start to around 6.8K by the end of September.
My Talking Slimy: Cat Friends managed to maintain a steady revenue stream, peaking at $231 in early August. Weekly downloads increased significantly, reaching a high of 1.4K in early September before dropping towards the end of the quarter. The game also witnessed a rise in active users, peaking at 6.5K in the same period.
Finally, Slime Simulator Time: 3D ASMR showed minimal activity in terms of downloads, with numbers remaining low throughout the quarter. Active users peaked at 750 in early July but saw a decline as the quarter progressed.
For more detailed insights and trends, visit Sensor Tower.